Welcome to the
Future Storytelling :
72 Hour Challenge Toolkit

The Future Storytelling Toolkit is a learning resource for running a 72-hour creation challenge in character development and motion capture. It builds on Future Storytelling, a programme delivered by UMPAKI (Union of Macedonian Associations in the Creative Industries), Curated Place and the School of Digital Arts (SODA) at Manchester Metropolitan University. The programme is supported by the British Council WB-UK Creative Skills Development Fund.

The programme responds to a gap between creative education and studio practice. Young creatives are often trained in one discipline. Real-time and screen production asks them to work in mixed teams, to a brief and under time pressure, with technology that records exactly what they bring to it.

This toolkit sets out the full challenge as a sequence of Miro canvases, from forming a team to handing over to motion capture and Unreal Engine. It is designed for three groups: educators running the challenge with students, students working in teams, and independent creatives building their own studio practice.

Future Storytelling is supported by the British Council WB-UK Creative Skills Development Fund which enables partnerships between the Western Balkans and the UK. This initiative, part of the British Council's Creative Economy Programme, supports the creative industries as strategic economic sectors with transformative potential, with a specific focus on empowering youth skills and employment.

Developed in partnership with:

Build a studio team

Most creative training builds individual skill.
The 72-hour challenge tests whether a new team can agree a brief, divide the work and keep moving when the brief changes.

The toolkit helps your team to:

  • set out who is in the room and what each person brings

  • let go of a first idea and work from a shared, hybrid character brief

  • run short daily stand ups that surface blocks before they cost hours

Hosting and scribing rotate at each stand up, so everyone practises the coordination skills that working studios depend on. The canvases give each discipline (design, performance, sound and capture) a defined point at which its decisions feed the next.

Learn a shared method

Every canvas is built on Stanislavsky's Given Circumstances, organised around three questions: Who am I? Where am I? What am I doing here? The method comes from actor training. Here it gives character design, environment, sound and performance direction a common language, so decisions made in one area can be used in the others.

For example, each canvas asks for physical facts. "Afraid" becomes “weight held back, short steps and a nervous check over your right shoulder”, instructions that a performer can act with a level of detail, and motion capture can record it.

The approach is platform-agnostic. It works with suited, camera-based or markerless capture, and with human performers or AI-generated movement. The skills therefore stay useful as production tools change.

Produce capture-ready material

Each canvas produces a working document that the next stage needs.

By the end of the challenge your team will have:

  • a hybrid character with defined Given Circumstances

  • an environmental brief and a single dramatic moment

  • a sound brief that marks which cues affect performance

  • a performer rehearsal sheet, and a capture list that works as the playbook for the capture session

This material goes straight into the final stage. There you shoot the performance on multiple cameras and develop a one-minute micro film exploring your character and their setting.

What’s Included

The toolkit directs the three days of the challenge with a structure and resources to develop your studio and character development practice:

Day 1: forms the team and the character.

Day 2: builds the world and the moment the character is in.

Day 3: turns those decisions into sound, performance direction and a capture plan, then hands over to final production.

The approach is platform-agnostic. It works with suited, camera-based or markerless capture, and with human performers or AI-generated movement. The skills learned stay useful as production tools change.

Explore What's Inside

Frequently Asked Questions